<aside> 📦 DTADD.acs
</aside>
<aside> ⚡
int DefineTrainingItem(int type, str tag, str desc, str icon, str actor, int amount)
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This function performs the same role and should be used in the same context as [DefineTrainingEntry](<https://mm8bdm.notion.site/DefineTrainingEntry-91396e36f8e1479d90e107461142973a>)
, but is a bit more specialized for assist items which may want to give multiple of its actor.
type
: Int - This refers to the type of entry to add, which corresponds to the area it appears in. The following values are accepted.
DTADD_TRAINING_WEP
: Appears after the Mega Buster but before buster upgrades.DTADD_TRAINING_BUSTER
: Appears after the weapons but before the Mega Buster.DTADD_TRAINING_ITEM
: Appears separated and in the category below the weapons.tag
: String - The entry tag's language definition, or its proper name (Ex. "TAG_ROLLINGCUTTER"
or "Rolling Cutter"
).
desc
: String - The entry description’s language definition, or just the full description (Ex. "DESC_ROLLINGCUTTER"
or "Rolling Cutter throws scissors."
).
icon
: String - The entry's SpawnLoop
sprite (Ex. "WEA2F0"
).
actor
: String - The entry's actor name (Ex. "RollingCutterWep"
). This corresponds to the actor given when the user selects the entry.
amount
: Int - The amount of the actor to give to the user when selected.