<aside> ⚡ script "core_teamexplode" (int type, int dmg, int range, int fullRange)
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An ACS recreation of A_Explode that damages the user and their allies as well.
Because this uses [core_damageactor](<https://mm8bdm.notion.site/core_damageactor-ee0369fe773743bf83c80e877cb03593>), a BasicACSDamager must be created and passed as the first parameter.
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💡 Note: Because this script takes 4 parameters, it is required to call it using ACS_NamedExecuteWithResult.
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type: string - Name of the BasicACSDamager actor that deals the damage.dmg: int - Amount of damage the explosion should deal, max.range: int - How big the explosion should be.fullRange: int - How big the max damage radius in the explosion should be.