<aside> 🚨 Warning! This feature is reliant on a change of mapping standards. Custom maps made prior to version 6b may not support this table.
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<aside> 📦 8BDT.acs
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Stores information about all pits on the map. See more information about how to interact with this table at the page for Hazard Pits.
MAX_PIT_GLOBAL
: int - Count of all unique pits on the map.inrActive
: bool - Whether there is an interval damage sector on the map.pitTag
: int - tag of the affected sectorpitMod
: int - "Means Of Death"-- a numerical indicator of the damage type of the sector.
"Drowning"
MOD_WATER
(12)“%o can’t swim.”
"Drowning"
"Mutation"
MOD_SLIME
(13)“%o mutated.”
"Slime"
"Melting"
MOD_LAVA
(14)“%o melted.”
"Fire"
"Crushing"
MOD_CRUSH
(15)“%o was squished.”
"Crush"
“Falling”
- Players simply disappear upon death with this type of pit.
MOD_FALLING
(17)“%o fell too far.”
"Falling"
“Leaving”
MOD_EXIT
(20)“%o tried to leave.”
"Exit"
“Freezing”
- Players freeze and break into ice chunks with this type of pit.
MOD_ICE
(24)“%o died.”
"Ice"
“Non-specific”
MOD_MASSACRE
(1000)“%o died.”
"Massacre"
pitTag3d
: int - tag of the target sector of a damaging 3D floor.pitDamage
: int - Amount of damage dealt.pitInterval
: int - How often damage is dealt.<aside> ⚡ int findPitByTagAndTag3d(int tag, int tag3d)
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tag
: int - The sector tag to search for<aside> ⚡ int findPitByTag(int tag)
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tag
: int - The sector tag to search for<aside> ⚡ bool checkPit(void)
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