<aside> 🚨 Warning! This feature is reliant on a change of mapping standards. Custom maps made prior to version 6b may not support this table.
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<aside> 📦 8BDT.acs
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Stores information about all pits on the map. See more information about how to interact with this table at the page for Hazard Pits.
MAX_PIT_GLOBAL: int - Count of all unique pits on the map.inrActive: bool - Whether there is an interval damage sector on the map.pitTag: int - tag of the affected sectorpitMod: int - "Means Of Death"-- a numerical indicator of the damage type of the sector.
"Drowning"
MOD_WATER (12)“%o can’t swim.”"Drowning""Mutation"
MOD_SLIME (13)“%o mutated.”"Slime""Melting"
MOD_LAVA (14)“%o melted.”"Fire""Crushing"
MOD_CRUSH (15)“%o was squished.”"Crush"“Falling” - Players simply disappear upon death with this type of pit.
MOD_FALLING (17)“%o fell too far.”"Falling"“Leaving”
MOD_EXIT (20)“%o tried to leave.”"Exit"“Freezing” - Players freeze and break into ice chunks with this type of pit.
MOD_ICE (24)“%o died.”"Ice"“Non-specific”
MOD_MASSACRE (1000)“%o died.”"Massacre"pitTag3d: int - tag of the target sector of a damaging 3D floor.pitDamage: int - Amount of damage dealt.pitInterval: int - How often damage is dealt.<aside> ⚡ int findPitByTagAndTag3d(int tag, int tag3d)
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tag: int - The sector tag to search for<aside> ⚡ int findPitByTag(int tag)
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tag: int - The sector tag to search for<aside> ⚡ bool checkPit(void)
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