<aside> ⚡ script "core_respawnspot" (int ptr, int type)
</aside>
Teleports the calling actor (or pointer of the calling actor) to a random spawn point on the map. Should be used in lieu of ArtiTeleport
due to engine issues regarding its implementation.
ptr
: int - The actor pointer of the calling actor to teleport to a respawn pointer. Specify 0 to teleport the calling actor.type
: int - The conditions to consider when choosing a respawn point to teleport to. The following values are supported:
RS_NORM
: Chooses the spawn point of any player within the game.RS_SAMETEAM
: Chooses the spawn point of any ally within the game, abiding by team spawns.RS_ARTITELEPORT
: Uses ArtiTeleport
to perform the teleport, including how it teleports below floating player spawns.