<aside> ⚡ script "core_radiusPull" (int maxforce, int maxRange, int noFalloff)
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This script can be used to perform a horizontal push / pull in a radius to all enemy players.
maxForce: int - The maximum force to use for the push / pullmaxRange: int - The radius of the detection sphere in map units.noFalloff: bool - If true, the force will always be maxForce, otherwise it will vary with distance from the pushing / pulling actor.Returns the number of players afflicted by the push / pull.
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⚡ If you set maxForce to 0, this can be an easy way to obtain the number of enemies in a radius.
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