<aside> ⚡ script "core_debug" (int tid, int who, int debugger)

</aside>

Usage


<aside> 💡 This script is not intended to be called in code, instead it is a debug script which should be called via using the [pukename](<https://zdoom.org/wiki/CCMDs:Debug#pukename:~:text=cannot%20be%20puked.-,pukename,-%3Cscript%3E%20%5Balways%5D%20%5Barg1>) command in console!

</aside>

This debug script can be puked in console to have various bits of information about a given actor be printed onto the screen. The effects of this script can be cancelled by the player denoted by debugger pressing crouch.

Parameters

See Also


core_pitdebug