<aside> ⚡ script "core_changepit" (int tag, int dmg, int mod, int inr)
</aside>
Changes the damage amount and type of an existing pit sector. If the given tag does not exist in the list of known pits, a warning will be thrown to the console.
tag
: int - The sector tag to apply the damage change to.dmg
: int - The amount of damage this pit should deal.mod
: int - The pit’s new damagetype, or Means-of-Death. Pick from the following values:
MOD_WATER
(12)MOD_SLIME
(13)MOD_LAVA
(14)MOD_CRUSH
(15)MOD_FALLING
(17)MOD_EXIT
(20)MOD_ICE
(24)MOD_MASSACRE
(1000)inr
: int - How frequently damage is dealt. (Default: 0, which is all the time.)