<aside> ⚡ Script "core_bossmusicstate" (int Mode, int MusicToValue)

</aside>

Usage


This script is a catch all script for interacting with default stage music, boss music, intense music, and victory music. Its behavior changes depending on the Mode parameter.

Parameters

<aside> 💡 If intending to use BMS_SETVAL with BMS_DISABLE in an OPEN script, you should have a Delay(1) at the beginning of your script to have it execute after the internal OPEN script which manages these values.

</aside>

Return Value

If using BMSF_GETSTATE, this script will return the current boss music state, with 0 meaning stage music, 1 meaning boss music, and 2 meaning victory music. If using BMSF_GETINTENSE, this script will return true if the intense music is playing, false otherwise.