<aside> ⚡ script "core_SetCustomActorProperty" (int pln, int prop, int val)
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Sets the custom actor property value of a given player. Like SetActorProperty and "core_setactorproperty", it is not recommended to use this manually. Instead consider looking into AProp powerups, which allow usage of this while supporting stacking powerups.
pln: int - The player to manipulate this property on.prop: int - The custom actor property to manipulate. The following properties are supported:
CAPROP_AirJumpZ: The speed the actor is launched vertically when air jumping.CAPROP_WallJumpZ: The speed the actor is launched vertically when wall jumping.val: fixed - The value to give to this property.