<aside> ⚡ script "core_SetCustomActorProperty" (int pln, int prop, int val)
</aside>
Sets the custom actor property value of a given player. Like SetActorProperty
and "core_setactorproperty"
, it is not recommended to use this manually. Instead consider looking into AProp powerups, which allow usage of this while supporting stacking powerups.
pln
: int - The player to manipulate this property on.prop
: int - The custom actor property to manipulate. The following properties are supported:
CAPROP_AirJumpZ
: The speed the actor is launched vertically when air jumping.CAPROP_WallJumpZ
: The speed the actor is launched vertically when wall jumping.val
: fixed - The value to give to this property.