<aside> ⚡ actor MM8BDM_Water 10560

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Usage


"Water Sector" is a Thing located under the category MM8BDM-Mapper Tools. This object is used to create water.

To create water in your map, simply place this actor down, click the Action / Tag / Misc. tab, and fill in the necessary info.

Action and Identification

<aside> 💡 Tip: The “Use height of current sector” option is actually quite versatile—anything below the floor of the containing sector or above its ceiling will not be counted as being in water. This means you can create floating cubes or water, or suspended tanks of liquid, or a vertical flowy tube of water that jets out from a pipe and loops around. It’s also useful for creating a simple hallway that is completely submerged.

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<aside> 💡 Tip: Water building with this actor is all relative to the actor’s current vertical position. A common strategy for water creation is to place the actor within the 3D floor control sector that visualizes the water. This allows the mapper to directly manipulate the position of the 3D floor itself to change the water level. This can even be done at runtime to allow water to either fill up, or drain, without needing to do any sort of cumbersome management.

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See Also


map_watersplash