General Terminology
- 1 second = 35 tics
- 1 Air Man Tile = 32 map units
Table of Contents
General
Gameplay
- Removed the innate recoil the player suffers when taking damage.
- Added a next map voting system, allowing players to vote for 1 of 4 map choices in servers with defined map rotations.
- This feature is enabled by default, but can be disabled via server variable (
mm8bdm_sv_allowmapvoting - default true).
- Settings to toggle the look and feel of the map voting display can be found in the UI settings menu.
- As a player, say
!vote1, !vote2, !vote3 or !vote4 in text chat to cast your vote for a map.
- Added special obituaries for being fragged by stage hazards when unassisted by any player.
User Interface
- Updated the chat font to include lowercase characters and additional special characters.
- Added Zandronum's latest menu options.
- Added a new
Mod Settings menu. This menu can be used to access the settings menus for any mods which are configurable.
- Updated the
skill setting in the Offline Skirmish menu to be in parity with the campaign's difficulty options.
- Added a field of view slider in the
Accessibility Settings menu.
- The server can control what the minimum and maximum allowed field of view values are with the following server settings.
sv_maxfov - default 179.
sv_minfov - default 5.
- Added an
Advanced Control Settings menu in the Customize Controls menu.
- This menu includes new options related to SR50 (advanced strafe running).
- In an effort to make SR50 more accessible, we've added a built-in shortcut to leverage SR50.
- Added a toggleable "tailwind" indicator for players who are using SR50.
- The user setting for this can be found in
UI Settings.
- In addition, this effect can be disabled via server setting (
MM8BDM_SV_ShowSR50 - default true).
- Added icons for Zandronum's added voice chat system.
- Added icons for Zandronum's "connection stability" icons on the scoreboard.