<aside> 📦 BARLIB.acs
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<aside> âš¡ void SetFlashingBar(void)
Gives the primary ammo bar a basic flashing effect.
script "DrawBar_BlackHoleBombWep" (void) { if(CheckInventory("BlackHoleBombCooldown")) SetFlashingBar(); }
SetFlashingBar2
SetFlashingBarHP