<aside> 📦 BARLIB.acs

</aside>

<aside> âš¡ void SetFlashingBar(void)

</aside>

Usage


Gives the primary ammo bar a basic flashing effect.

Example


script "DrawBar_BlackHoleBombWep" (void) {
	if(CheckInventory("BlackHoleBombCooldown")) SetFlashingBar();
}

See Also


SetFlashingBar2

SetFlashingBarHP