<aside> 📦 BARLIB.acs

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<aside> âš¡ void SetDarkenedBar(void)

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Usage


Gives the primary ammo bar a darkened effect.

Example


script "DrawBar_SkullBarrierWep" (void) {
	if(CheckInventory("SkullShieldCheck")) SetFlashingBar();
	if(CheckInventory("SkullBarrierCooldown")) SetDarkenedBar();
}

See Also


SetDarkenedBar2

SetDarkenedBarHP