<aside> 📦 BARLIB.acs
</aside>
<aside> âš¡ void SetDarkenedBar(void)
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Gives the primary ammo bar a darkened effect.
script "DrawBar_SkullBarrierWep" (void) {
if(CheckInventory("SkullShieldCheck")) SetFlashingBar();
if(CheckInventory("SkullBarrierCooldown")) SetDarkenedBar();
}