This page covers the options that can be found within the Settings subsection of the Offline Skirmish menu. If you’re looking for something specific, check out the table of contents or press CTRL+F
to search for keywords.
<aside> 💡 A general rule of thumb for most settings - if you don’t know what they do and their purpose isn’t explicitly clear (or written down at all), it’s likely best to just leave them as is.
</aside>
Name | Command | Default | Description |
---|---|---|---|
Unblock Players | sv_unblockplayers |
No | When enabled, players will pass through each other instead of being able to collide with each other. |
Spawn Furthest | sv_spawnfurthest |
Yes | When enabled, players will spawn as far away from other players as possible. |
Allow Crouch | sv_crouch |
Off | When enabled, players will be able to crouch. Generally, this setting is disabled. |
Receive Assist From Hazards | mm8bdm_sv_enablehazardtag |
Yes | When enabled, hazard assist functionality is activated. |
Hazard Assist Time | mm8bdm_sv_hazardtagtime |
15 seconds | Adjusts the amount of time a player is “tagged” for after taking damage. When a player is tagged, any deaths from map hazards such as pits or damaging elements will cause the player who tagged them to receive a frag. |
Get Frags for Hazard Trigger | mm8bdm_sv_credithazardtrigger |
Yes | When enabled, allows players to activate hazards such as oil pits and receive frags from players who die to said hazards. |
Lose Frag if Fragged | sv_losefrag |
No | When enabled, a player who is fragged by another player will lose a frag. |
Allow Suicide | sv_disallowsuicide |
Yes | When enabled, players will be able to frag themselves using the kill command. |
No Respawn | sv_norespawn |
No | When enabled, players will be unable to respawn if they die. |
Force Respawn | sv_forcerespawn |
No | When enabled, players will be forced to respawn. |
Force Respawn Time Limit | sv_forcerespawntime |
0 | Adjusts the amount of time a player is allowed to wait before they are forced to respawn. Only functional when Force Respawn is enabled. |
Respawn Delay Time | sv_respawndelaytime |
1 second | Adjusts the amount of time a player must wait before they can respawn. |
Respawn Protection Time | mm8bdm_sv_respawnprotection |
3 seconds | Adjusts the amount of time a player has invulnerability after they respawn. |
Name | Command | Default | Description |
---|---|---|---|
Team Spawns in All Modes | sv_useteamstartsindm |
No | When enabled, all modes will use team spawn points instead of deathmatch or cooperative spawns. |
Unblock Allies | sv_unblockallies |
No | When enabled, teammates will be able to pass through each other. |
Team Colored Projectiles | mm8bdm_sv_projteamcolor |
Yes | When enabled, projectiles will be the same color as the team of the person who fired it. |
Shoot Through Allies | sv_shootthroughallies |
No | When enabled, projectiles shot by a player on a team will pass through their teammates. |
Team Damage Scalar | teamdamage |
0 | Enables/adjusts friendly fire damage values. |
Server Picks Teams | sv_noteamselect |
No | When enabled, disallows players from choosing a team. Upon joining the game, they are automatically assigned to one. |
No Team Switching | sv_noteamswitch |
No | When enabled, disallows players from switching teams. |
Keep Teams Across Maps | sv_keepteams |
No | When enabled, does not randomize team selection after a map change. |
Name | Command | Default | Description |
---|---|---|---|
Disable Pickups | mm8bdm_sv_pickups |
No | When enabled, map pickups will not appear. |
Disable Health | mm8bdm_sv_nohealth |
0 | 0 - All health appears |
1 - Remove small health pickups | |||
2 - Removes all health pickups | |||
Disable Armor | mm8bdm_sv_noarmor |
No | Adjusts what armor pickups can appear on the map. (Note: armor is not used in the core game, so this functionality only applies to mods.) |
Disable Ammo | mm8bdm_sv_noammo |
No | Adjusts what ammo pickups can appear on the map |
Infinite Ammo | sv_infiniteammo |
No | When enabled, weapons will not use ammo. |
Disable Assist Items | mm8bdm_sv_noassists |
No | When enabled, items will not appear. |
Disable Buster Upgrades | mm8bdm_sv_noupgrades |
No | When enabled, buster upgrades will not appear. |
Items Respawn | sv_itemrespawn |
Yes | When enabled, pickups will be able to respawn after being picked up. |
Item Respawn Indicators | mm8bdm_sv_showitemrespawns |
On | When enabled, inactive pickups will leave behind a respawn timer to display when they will be active again. |
Disable Weapons | mm8bdm_sv_noweapons |
No | When enabled, weapons are disabled. |
Weapons Respawn | sv_weaponstay |
Yes | When enabled, weapons will not disappear after being picked up. |
Drop Weapons When Fragged | sv_weapondrop |
No | When enabled, fragging a player will cause them to drop their weapon. |
Name | Command | Default | Description |
---|---|---|---|
Randomize All Pickups | mm8bdm_sv_norandomizepickups |
Yes | When disabled, causes all pickups on the map to be randomized. |
Randomize Weapons | mm8bdm_sv_randomizeweapons |
No | When enabled, causes weapon pickups to be randomized. |
Core Weapons in Pool | mm8bdm_sv_enablemapwepdefs |
Yes | When enabled, base game weapons will appear in randomized weapon pools. |
Randomize Buster Upgrades | mm8bdm_sv_randomizebusters |
No | When enabled, causes buster upgrade pickups to be randomized. |
Core Busters in Pool | mm8bdm_sv_enablemapbusterdefs |
Yes | When enabled, base game buster upgrades will appear in randomized pools. |
Randomize Assist Items | mm8bdm_sv_randomizeitems |
No | When enabled, causes assist item pickups to be randomized. |
Core Assists in Pool | mm8bdm_sv_enableitemdefs |
Yes | When enabled, base game assist items will appear in randomized pools. |
Name | Command | Default | Description |
---|---|---|---|
Core Weapons in Eddie | mm8bdm_sv_enableeddiewepdefs |
Yes | When enabled, base game weapons will be able to be dropped from Eddie. |
Core Busters in Eddie | mm8bdm_sv_enableeddiebusterdefs |
Yes | When enabled, base game buster upgrades will be able to be dropped from Eddie. |
Name | Command | Default | Description |
---|---|---|---|
Allow Automap | sv_noautomap |
Yes | When enabled, allows players to use automap features. |
Allies on Automap | sv_noautomapallies |
Yes | When enabled, allows players to see their allies on the automap. |
Allow Teammate Info | sv_nocoopinfo |
Yes | When enabled, allows players to use cl_drawcoopinfo . |
Allow Player Identification | sv_noidentifytarget |
Yes | When enabled, allows players to use cl_identifytarget . |
Allow Spying | sv_disallowspying |
Yes | When enabled, allows players to use spectator spying features. |
Apply LMS Spectator Settings | sv_applylmsspectatorsettings |
No | When enabled, among other things, prevents in-game players from seeing chat messages sent by spectators. |
Allow FOV Changes | sv_nofov |
Yes | When enabled, allows players to change their field of view. |
Allow Chasecam | sv_chasecam |
No | When enabled, allows players to use chasecam. |
Allow Autoaim | sv_noautoaim |
No | When enabled, allows players to use autoaim functions. |
Smart Autoaim | sv_smartaim |
No | |
Disable Unlagged | sv_nounlagged |
No | When enabled, disables the use of unlagged for all players. |
Hit/Frag Confirm Sounds | mm8bdm_sv_hitconfirm |
On | When enabled, allows players to use hit/frag confirm sounds. |
Low Hit Confirm Sounds | mm8bdm_sv_hitconfirmlow |
On | When enabled, allows for “low” hit confirm sounds. If a player is below half health, hitting them with hit confirm sounds enabled will play a slightly different sound. |
Force OpenGL Defaults | sv_forcegldefaults |
No | When enabled, all players are forced into default OpenGL settings. |
Force Software Pitch Limits | sv_forcesoftwarepitchlimits |
No | When enabled, forces all players to use software pitch limits. While using the software renderer, players are restricted in their vertical aim - they are unable to aim straight up or down. |
Force Translucency | sv_forcealpha |
No | |
Show Deprecation Warning | mm8bdm_sv_legacyscriptwarnings |
No | When enabled, a warning will be displayed in chat whenever a deprecated script is called. |