This page covers the options that can be found within the Settings subsection of the Offline Skirmish menu. If you’re looking for something specific, check out the table of contents or press CTRL+F to search for keywords.

<aside> 💡 A general rule of thumb for most settings - if you don’t know what they do and their purpose isn’t explicitly clear (or written down at all), it’s likely best to just leave them as is.

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Table of Contents

General Settings


Name Command Default Description
Unblock Players sv_unblockplayers No When enabled, players will pass through each other instead of being able to collide with each other.
Spawn Furthest sv_spawnfurthest Yes When enabled, players will spawn as far away from other players as possible.
Allow Crouch sv_crouch Off When enabled, players will be able to crouch. Generally, this setting is disabled.
Receive Assist From Hazards mm8bdm_sv_enablehazardtag Yes When enabled, hazard assist functionality is activated.
Hazard Assist Time mm8bdm_sv_hazardtagtime 15 seconds Adjusts the amount of time a player is “tagged” for after taking damage. When a player is tagged, any deaths from map hazards such as pits or damaging elements will cause the player who tagged them to receive a frag.
Get Frags for Hazard Trigger mm8bdm_sv_credithazardtrigger Yes When enabled, allows players to activate hazards such as oil pits and receive frags from players who die to said hazards.
Lose Frag if Fragged sv_losefrag No When enabled, a player who is fragged by another player will lose a frag.
Allow Suicide sv_disallowsuicide Yes When enabled, players will be able to frag themselves using the kill command.
No Respawn sv_norespawn No When enabled, players will be unable to respawn if they die.
Force Respawn sv_forcerespawn No When enabled, players will be forced to respawn.
Force Respawn Time Limit sv_forcerespawntime 0 Adjusts the amount of time a player is allowed to wait before they are forced to respawn. Only functional when Force Respawn is enabled.
Respawn Delay Time sv_respawndelaytime 1 second Adjusts the amount of time a player must wait before they can respawn.
Respawn Protection Time mm8bdm_sv_respawnprotection 3 seconds Adjusts the amount of time a player has invulnerability after they respawn.

Team Game Settings


Name Command Default Description
Team Spawns in All Modes sv_useteamstartsindm No When enabled, all modes will use team spawn points instead of deathmatch or cooperative spawns.
Unblock Allies sv_unblockallies No When enabled, teammates will be able to pass through each other.
Team Colored Projectiles mm8bdm_sv_projteamcolor Yes When enabled, projectiles will be the same color as the team of the person who fired it.
Shoot Through Allies sv_shootthroughallies No When enabled, projectiles shot by a player on a team will pass through their teammates.
Team Damage Scalar teamdamage 0 Enables/adjusts friendly fire damage values.
Server Picks Teams sv_noteamselect No When enabled, disallows players from choosing a team. Upon joining the game, they are automatically assigned to one.
No Team Switching sv_noteamswitch No When enabled, disallows players from switching teams.
Keep Teams Across Maps sv_keepteams No When enabled, does not randomize team selection after a map change.

Pickup Settings


Name Command Default Description
Disable Pickups mm8bdm_sv_pickups No When enabled, map pickups will not appear.
Disable Health mm8bdm_sv_nohealth 0 0 - All health appears
1 - Remove small health pickups
2 - Removes all health pickups
Disable Armor mm8bdm_sv_noarmor No Adjusts what armor pickups can appear on the map. (Note: armor is not used in the core game, so this functionality only applies to mods.)
Disable Ammo mm8bdm_sv_noammo No Adjusts what ammo pickups can appear on the map
Infinite Ammo sv_infiniteammo No When enabled, weapons will not use ammo.
Disable Assist Items mm8bdm_sv_noassists No When enabled, items will not appear.
Disable Buster Upgrades mm8bdm_sv_noupgrades No When enabled, buster upgrades will not appear.
Items Respawn sv_itemrespawn Yes When enabled, pickups will be able to respawn after being picked up.
Item Respawn Indicators mm8bdm_sv_showitemrespawns On When enabled, inactive pickups will leave behind a respawn timer to display when they will be active again.
Disable Weapons mm8bdm_sv_noweapons No When enabled, weapons are disabled.
Weapons Respawn sv_weaponstay Yes When enabled, weapons will not disappear after being picked up.
Drop Weapons When Fragged sv_weapondrop No When enabled, fragging a player will cause them to drop their weapon.

Randomizer Settings

Name Command Default Description
Randomize All Pickups mm8bdm_sv_norandomizepickups Yes When disabled, causes all pickups on the map to be randomized.
Randomize Weapons mm8bdm_sv_randomizeweapons No When enabled, causes weapon pickups to be randomized.
Core Weapons in Pool mm8bdm_sv_enablemapwepdefs Yes When enabled, base game weapons will appear in randomized weapon pools.
Randomize Buster Upgrades mm8bdm_sv_randomizebusters No When enabled, causes buster upgrade pickups to be randomized.
Core Busters in Pool mm8bdm_sv_enablemapbusterdefs Yes When enabled, base game buster upgrades will appear in randomized pools.
Randomize Assist Items mm8bdm_sv_randomizeitems No When enabled, causes assist item pickups to be randomized.
Core Assists in Pool mm8bdm_sv_enableitemdefs Yes When enabled, base game assist items will appear in randomized pools.

Eddie Settings

Name Command Default Description
Core Weapons in Eddie mm8bdm_sv_enableeddiewepdefs Yes When enabled, base game weapons will be able to be dropped from Eddie.
Core Busters in Eddie mm8bdm_sv_enableeddiebusterdefs Yes When enabled, base game buster upgrades will be able to be dropped from Eddie.

Interface Settings


Name Command Default Description
Allow Automap sv_noautomap Yes When enabled, allows players to use automap features.
Allies on Automap sv_noautomapallies Yes When enabled, allows players to see their allies on the automap.
Allow Teammate Info sv_nocoopinfo Yes When enabled, allows players to use cl_drawcoopinfo.
Allow Player Identification sv_noidentifytarget Yes When enabled, allows players to use cl_identifytarget.
Allow Spying sv_disallowspying Yes When enabled, allows players to use spectator spying features.
Apply LMS Spectator Settings sv_applylmsspectatorsettings No When enabled, among other things, prevents in-game players from seeing chat messages sent by spectators.
Allow FOV Changes sv_nofov Yes When enabled, allows players to change their field of view.
Allow Chasecam sv_chasecam No When enabled, allows players to use chasecam.
Allow Autoaim sv_noautoaim No When enabled, allows players to use autoaim functions.
Smart Autoaim sv_smartaim No
Disable Unlagged sv_nounlagged No When enabled, disables the use of unlagged for all players.
Hit/Frag Confirm Sounds mm8bdm_sv_hitconfirm On When enabled, allows players to use hit/frag confirm sounds.
Low Hit Confirm Sounds mm8bdm_sv_hitconfirmlow On When enabled, allows for “low” hit confirm sounds. If a player is below half health, hitting them with hit confirm sounds enabled will play a slightly different sound.
Force OpenGL Defaults sv_forcegldefaults No When enabled, all players are forced into default OpenGL settings.
Force Software Pitch Limits sv_forcesoftwarepitchlimits No When enabled, forces all players to use software pitch limits. While using the software renderer, players are restricted in their vertical aim - they are unable to aim straight up or down.
Force Translucency sv_forcealpha No
Show Deprecation Warning mm8bdm_sv_legacyscriptwarnings No When enabled, a warning will be displayed in chat whenever a deprecated script is called.