<aside>
💡 **Disclaimer: Some issues may not be noted here due to not wanting to expose game breaking issues or not being high enough priority to be noted publicly.
If you’re unsure if a bug has been reported but want to make sure, reach out to a developer in public channels.**
</aside>
Version 6A → Version 6B
Modding
ClearInventory()
function has some unintended interactions with the Property Stackers we use for some other functionality, such as mm8bdm_sv_respawnprotection
. Here are some workarounds.
- Replace
actors/player/megaman-flags.txt
and add +INVENTORY.UNDROPPABLE
to the actor PlayerPropertyFrozen
.
- In server settings, set
mm8bdm_sv_respawnprotection
to 0.
- SLADE does not properly interpret TEXTURES files that have multiple dots in their name, so those TEXTURES.MAPS.<MAPCODE> files aren’t read as textures files… this makes exporting textures from the core game slightly more difficult. Minor inconvenience. Easy, low-impact fix.
Campaign
- Certain bosses do not properly respond to capped rippers.
- A Chapter 10 boss has a weakness to
“WaterBaloon”
General
- Players experiencing minor connection issues sometimes see players spawn semitransparent.
- This is due to missed communication packets and will require extensive investigation and testing to fully resolve.
- This can largely be circumvented by setting
mm8bdm_sv_respawnprotection
to 0.
- Some deprecated scripts are still in use by various weapons or items.
Maps
- Music choice maps don’t have their music properly play on startup. Impacted maps:
- MM8TEN
- MMKENK
- MMKPUN
- MMKBAL
- Some maps actually still lack Player 1 starts. These maps include:
- Software issues
- MM1ELE has a texture misalignment and erroneous spot.
- MM10DW3: Can go out of bounds around Block Devil
Weapons
- Thunder Claw is missing its tip graphic