This page will host all of the different version changelogs starting from Version 6B onwards!
General Terminology
- 1 second = 35 tics
- 1 Air Man Tile = 32 map units
Versions
Version 6A → Version 6B
Table of Contents
General
Many of the quality of life changes added in this update are toggleable on either the client side, server side, or both! Be sure to check out our [User Settings](<https://mm8bdm.notion.site/User-Settings-4b8a0d7602584c888e22cec0e7ac5714>)
and [Server Settings](<https://mm8bdm.notion.site/Server-Settings-3bdc33f285204724af55138e72a9343f>)
pages.
Major Changes
- The menu has been reorganized to better highlight relevant options and to merge our Mega Man 8-Bit Deathmatch options with the Zandronum ones to make one more cohesive and useful menu.
- All old options as well as additional Zandronum options that may not have been available before can be modified in a Legacy Options section of the menu.
- Added a system for hazard assists. By default, within 15 seconds of hitting someone, if that person is fragged by a hazard, it will instead reward the frag to the person who hit them previously.
- Duel by default does not require a hit and does not have a time constraint for this hazard assist.
- Added a system for hazard credits. Any hazard that can be triggered by a player (oil pits, oil canisters, Pirate Man mines, Kyorowns) will now by default reward credit to the triggering player if that hazard frags other players.
- Added hit and frag confirm sounds. A nice boost to satisfaction when you land a good hit!
- Team colors can now be customized on client basis.
- This applies to everything from players, their charge weapon animations, their projectiles and assists, CTF flags, Skulltag helmets, objective radars, and even the UI element which shows your team.
- Due to technical constraints, does not modify the text used for the team names in various spots across the game.
- Users can save presets and load them at any time, even in the middle of a match!
- Assist items have been adjusted to use a new UI pattern that will take up less room, provide more info, and generally look cleaner than the old setup.
- Skins now show an optional mugshot on the UI.