<aside> 📦 8BDT.acs
</aside>
Stores information about all Buster Upgrades. See more info about how to interact with this table at the tutorial for Buster Upgrades.
MAX_BUSTERUPGRADES
: int - Count of stored Buster UpgradesbusterTag
: String - The buster's language definition, or its proper name (Ex. "TAG_PROTOBUSTER"
or "Proto Buster"
)busterActor
: String - Actor name of the buster weapon. (Ex. ProtoBuster
)busterUpgradeTag
: String - The buster upgrade's language definitionbusterUpgrade
: String - Actor name of the buster upgrade pickup. (Ex. ProtoUpgrade
)busterIcon
: String - The weapon's spawn sprite. (Ex. "WEA2Q0"
)busterMapValid
: Bool - Can you pick this weapon up from maps?busterLMSValid
: Bool - Can you get this buster up in LMS?busterEddieValid
: Bool - Can you get this buster upgrade from Eddie?<aside> âš¡ int findBusterUpgradeByActor(str act)
</aside>
act
: String - the actor name of the buster weapon<aside> âš¡ int findBusterUpgradeByUpgrade(str upgrade)
</aside>
upgrade
: String - the actor name of the buster upgrade<aside> âš¡ int randomBusterUpgrade()
</aside>
upgrade
: String - the actor name of the buster upgrade