<aside> 📦 8BDT.acs
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Stores information about all Buster Upgrades. See more info about how to interact with this table at the tutorial for Buster Upgrades.
MAX_BUSTERUPGRADES: int - Count of stored Buster UpgradesbusterTag: String - The buster's language definition, or its proper name (Ex. "TAG_PROTOBUSTER" or "Proto Buster")busterActor: String - Actor name of the buster weapon. (Ex. ProtoBuster)busterUpgradeTag: String - The buster upgrade's language definitionbusterUpgrade: String - Actor name of the buster upgrade pickup. (Ex. ProtoUpgrade)busterIcon: String - The weapon's spawn sprite. (Ex. "WEA2Q0")busterMapValid: Bool - Can you pick this weapon up from maps?busterLMSValid: Bool - Can you get this buster up in LMS?busterEddieValid: Bool - Can you get this buster upgrade from Eddie?<aside> âš¡ int findBusterUpgradeByActor(str act)
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act: String - the actor name of the buster weapon<aside> âš¡ int findBusterUpgradeByUpgrade(str upgrade)
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upgrade: String - the actor name of the buster upgrade<aside> âš¡ int randomBusterUpgrade()
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upgrade: String - the actor name of the buster upgrade