<aside> ⚡ actor MM8BDM_JumpPad : SecActHitFloor 10563
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<aside> ⚡ actor MM8BDM_DirThrust : SecActHitFloor 10564
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"Bounce Pad (Vertical)"
and "Bounce Pad (Horizontal)"
are Things located under the category MM8BDM-Mapper Tools
. These objects are used to create bounce pads.
To create a bounce pads, place one or both of these actors the sector you wish to be a bounce pad, click the Action / Tag / Misc.
tab, and fill in the necessary info.
Argument 1: Jump Force
- The base force to apply to the player on bounce.
Argument 2: Super Jump Force
- The strong force to apply to the player on bounce if they are holding jump.
Argument 3: Boost Sound
- Which sound to play on bounce.
"None"
- Play no sound (Default)“Spring”
- A “boing” spring sound“Jet Boost”
- A “Whoosh” jet sound“Underwater Jet”
- A “Whoosh” pump soundThrust Force
- The base force to apply to the player on bounce.Activation Method
- Where to trigger the horizontal thrust.
“Player Hits Floor”
- Trigger on floor (Default)“Player Hits Ceiling”
- Trigger on ceilingThrust Sound
- Which sound to play on bounce.<aside> 💡 The direction of the thrust is the “angle” of the actor set in the main properties tab.
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