<aside> ⚡ actor MM8BDM_JumpPad : SecActHitFloor 10563
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<aside> ⚡ actor MM8BDM_DirThrust : SecActHitFloor 10564
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"Bounce Pad (Vertical)" and "Bounce Pad (Horizontal)" are Things located under the category MM8BDM-Mapper Tools. These objects are used to create bounce pads.
To create a bounce pads, place one or both of these actors the sector you wish to be a bounce pad, click the Action / Tag / Misc. tab, and fill in the necessary info.
Argument 1: Jump Force - The base force to apply to the player on bounce.
Argument 2: Super Jump Force - The force to apply to the player instead of the base jump force on bounce if they are holding jump.
Argument 3: Boost Sound - Which sound to play on bounce.
"None" - Play no sound (Default)“Spring” - A “boing” spring sound“Jet Boost” - A “Whoosh” jet sound“Underwater Jet” - A “Whoosh” pump soundThrust Force - The base force to apply to the player on bounce.Activation Method - Where to trigger the horizontal thrust.
“Player Hits Floor” - Trigger on floor (Default)“Player Hits Ceiling” - Trigger on ceilingThrust Sound - Which sound to play on bounce.<aside> 💡 The direction of the thrust is the “angle” of the actor set in the main properties tab.
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